It is also true that the sense commonly augmented by the majority of AR applications today is the visual modality.
The precision of positioning the virtual object in the real scene is a very relevant aspect, some applications requiring very precise positioning. In these examples, the virtual brain is tightly registered on a real human body image for an AR assisted surgery, while for some other applications such as tourist guides, the information is overlaid less tightly over a straight scene.
Since the direct perception of the world is processed in real time, the computer mediated perception should also be done in real time and any delay that may occur here would have a negative impact on the overall experience.
The variety of MAR applications is also explained by the possibility to play with the amount of direct versus computer mediated perception.
and some other applications may use 3D objects blended with the real 3D world and, therefore, improving the feeling of immersion in the mixed world. Therefore, we may classify the MAR application by using what is called the Mixed Reality Continuum, proposed by Paul Milgram in ’94. Between the two endpoints, the physical reality, which is only containing physical objects and the virtual reality, containing only virtual objects,